"The Devil Is I the Details"
Game design, 3d modelling and Unreal engine 4 development.
First group project
for my master in video game art and design
at Goldsmiths University.
open-brief: 1st 3d person game.
We wanted to create a non-violent game with a strong ambience and original visual identity.
First person adventure/horror and puzzles game.
Dropped in the garden of a country manor you have to find the three lost garden gnomes while being chased by the Tarman, a cruel and relentless monster. You are helped in this task by a pair of magical spectacles that reveal indications and clues from the magical realm. While you are wearing the specs, you can't see the monster chasing you. Luckily he is quite vocal.
You will have to solve 4 puzzles in order to finish this level. There is no particular order but various strategies and tricks can be used in order to slow down or loose the monster.
I worked on:
3D modelling, many assets, prop and modular environment pieces.
Some of the level design, creating a puzzle and the environment around it.
2D assets such as UI and menus but also the "damage" effect that obstruct your vision when you get attacked and the "magical" vision mode effect and post processing.
The sound and music, doing field recordings for the ambience and sound effects and doing an extensive search on internet to find a series of creative common tracks that would fit the desired atmosphere. I used tracks from “blue dot session”, american jazz collective. I found them on freemusicarchive.com .
I also found a workflow using the intuitive and fast qualities of VR and made objects for the magic vision. I feel like it helped creating a unique look.
Link here to the write up about the all project, explaining precisely what was my role in the project.
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